I realized I had serious perspective issues when I was doing the initial layout line work so I went back and used Painter's perspective feature and corrected all the perspective. The only one that didn't follow the 3 point perspective was the front window of the ship due to its curve.
Visual Development/ focus in Environments, vehicle and props. Aspiration leads to motivation, motivation leads to progress and progress leads to goals. A blog of my practices, progress and work towards a goal.
Sunday, November 30, 2014
Thursday, November 27, 2014
Hound of Baskerville - "production" painting (WIP)
I changed the person's silhouette yet again and added shadows for both the dog and person; I don't know why their shadows eluded me for 2 weeks. Most likely, I got too caught up with the rest of the comp that I forgot about it.
Swamp - Story Climax Shot painting (WIP)
Wow, Blogspot saturated these colors a lot more than the original. I'll definitely be uploading this later on my Behance profile so hopefully it's not as bad there as it is here.
I started with a couple of thumbnails before picking this one and doing a very loose sketch for it. The lines are still visible for the most part because the colors are still rough.
Since our instructor doesn't want us to get too ahead of ourselves, I'm keeping the shading loose.
Working title: "Get off my - land!"
Wednesday, November 26, 2014
Swamp Characters - value and proportion edits
Mama Herodias (named changed from Mama Batherings to connect it to Great Blue Heron).
She had the most to change in terms of proportions, though I'll have to go back and really check her body proportions; the arms were really short in the first version, about 1/2 - 1 head shorter than they should be.
Phil Drilos' hoodie/coat got arm holes and his lower body got a bit more defined.
Monday, November 24, 2014
Saturday, November 22, 2014
Visit to Foreverland - exterior painting, final
As per my instructor's suggestions, I added in the light beams and bubbles onto the painting. The bubbles are simple, just circles with reflective lights from the building and the sea.
I suppose to keep things opposite from each other, my second painting will be focused towards the warmer color palettes and if this painting reads as an night lighting, the interior painting should read as a morning lighting.
Redesign - Hook's ship - Interior Environment layout
The next environment painting we have assigned for the Vis Dev 250 class was an interior setup. Of the earlier thumbs I did earlier in the semester, one of them was the interior of Hook's ship. I played around with different ideas of points of view in terms of from which side of the ship the viewer would look at from.
Chances are the layout will change again since we're just starting to layout our 2nd environment painting.
Friday, November 21, 2014
Tuesday, November 18, 2014
Drawing out my character (again) from TSW
I can't recall if I've made a post of my character, from Funcom's The Secret World , months ago but I decided it was time to update it and see how much I improved, especially in terms of anatomy.
I used Painter for this since I also wanted to play around with the mirroring feature within Painter. I really had to simplify certain details due to the size limit on the forums for the cabal (guild) I'm in within the game.
Overall, I think I like how it turned out. Surprisingly, or maybe I did this unconsciously, the background looks like a phoenix...or something of the like. Or better yet, it looks almost like my take on a Suzuka from AeriaGames' Shin Megami Tensei Imagine Online, another online game I was part of several years ago, a year before the move to the new company (Atlus I believe) and few years before it finally went down.
I used Painter for this since I also wanted to play around with the mirroring feature within Painter. I really had to simplify certain details due to the size limit on the forums for the cabal (guild) I'm in within the game.
Overall, I think I like how it turned out. Surprisingly, or maybe I did this unconsciously, the background looks like a phoenix...or something of the like. Or better yet, it looks almost like my take on a Suzuka from AeriaGames' Shin Megami Tensei Imagine Online, another online game I was part of several years ago, a year before the move to the new company (Atlus I believe) and few years before it finally went down.
Monday, November 17, 2014
Sunday, November 16, 2014
Visit to ForeverLand - Rendering towards final part 1
It's time to render out this painting, woo! I made several adjustments from the color key over to the final render/color painting, such as the details on the buildings and the shadow and light cast on the balcony. I'm thinking about putting in textures for the balcony, just to add more detail to it. Tiled maybe, or shells? Tilted might be better since shells might make it too busy.
Production Painting - Environment with story
Five value thumbnails centered around the story, Hound of Baskerville from Sherlock Holmes.
I was pretty happy to find out that Sherlock Holmes stories are royalty free now since I didn't want to do yet another fairy tale based painting, having done one earlier this semester for this class (Little Red Riding Hood) and another (Peter Pan) for another class, but on a larger scale.
Character Design - Hero & Villain with animal influences
Six of the more interesting silhouettes (of each) from 20 silhouette brainstorms (of each).
From those six silhouettes, one of each underwent color and character variations.
Saturday, November 15, 2014
Eccentric Elizabethans - edited color (Version 2)
I completely recolored her boots and adjusted the eyelashes and brows, since those were too bright and clashed with the rest of the clothing. I believe I cleaned up and repainted the nose in version 2 as well.
The male's legs were the only change I did for the 2nd version.
Monday, November 10, 2014
Saturday, November 8, 2014
Eccentric Elizabethan characters - colored
I may go back and fix up the female character's painting though. The eyebrows are kind of too light /invisible. The pants might need some toning down too.
Thursday, November 6, 2014
Blockhead/Paper Man template - Syndra from League of Legends
Our assignment for my Digital Media II class was to plot out a character on these blockheads/ paper man templates, and then to print and construct them out with any additional pieces.
To be honest, it took a while to figure out what I needed, where certain details would go on certain parrts but I think I got most of it right!
Now I just need to print and glue pieces together. Here's hoping the pieces all fit properly. I'm worried about the coat tail since there's not inserting flap/fold but it's gonna get glued straight on so maybe it'll be ok.
Monday, November 3, 2014
Visit to Foreverland - Color Key v2
Version (edit) 2 for Color Key. These aren't as horrendous as v1 with the super saturated colors and my lack of figuring out what colors I wanted. In hindsight, I should have taken a color palette from other people's digital paintings and used those instead of guessing colors last week.
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