Showing posts with label layout. Show all posts
Showing posts with label layout. Show all posts

Sunday, March 11, 2018

Workshop Bedroom - illustration

Illustrative piece based off of the isometric room I made (and later painted) from SketchUp

Painted room using SketchUp model as base (above)
said room from SketchUp (below)




With a rough sketch, and value paint over for lighting, I got the very basic idea down. 



From there, I applied color and some lighting but with little to no rendering.



As usual in my bigger painting projects, I got rid of the lines and painted up the shapes with some values and details. Eventually I decided the piece was too cool and adjusted the colors for a warmer look. I fidgeted a lot with saturation and value as I was working on this, before deciding I wanted to try again with matte painting, but on a small scale. Several textures went in, but nothing for large pieces, just a few machinery, few boxes and I was hand painting things again. Towards the end, I told myself I needed to bring the piece back to a consistency and put in textures for the floor, wall, cloth (ing), etc. 

It was a lot of back and forth and putting textures in, before painting over them again. This was definitely one of my larger PSD files, with the number of layers (40) I put in. Looking back, and moving forward, I realize I should put in textures and whatever I plan on using as a matte painting setup first, then do paint overs. The work method I used for this really was a lot of back and forth and made me feel like I was overworking this piece, which I might have actually.


Friday, March 9, 2018

Sparrow and Sparrow's Room

Sparrow's bedroom design

Sparrow's character design

Sketch using the SketchUp model as a base. 


Sketch of Sparrow's character design, before color

For the room design, I created the room shape (floor) first as a square before adding in the small closet space to break the stiffness (squareness) of the room design. 
The plan for this room design was to include the plants, mug and dragon sculpture I designed a while back. They're not as defined in the room painting as they were on their stand-alone prop sheet. 
It definitely was an fun experiment to paint a room in isometric. Fun enough that I decided to deign another room in isometric later.

I really went for loose sketching for the character design since I realized I start too quickly on details at times, loosing the line of action. 
I think I can call it a success in moving in the right direction since I was able to keep the sketch and design loose while only defining parts like the eyes, some of the folds and feet. The hands were kept a bit loose and simple, so going forward, I want to bring back some details into them. 



Friday, December 29, 2017

"Teens of Valor" HQ Hall layout

In redesigning my comic, "Teens of Valor", I needed to plan out the rooms, such as the main hall of the tower (which also needed a redesign). 




I wanted to focus on the lighting over the colors for the layout. 

Looking back, I wish I added more details to break up the floor more, such as pathways to lead the eyes.