Showing posts with label line art. Show all posts
Showing posts with label line art. Show all posts

Friday, December 29, 2017

Year of Rooster - character painting

As an annual challenge, I wanted to paint something full instead of a background less character design.
The idea started out in my sketchbook, which I cleaned up in SAI before going forward in the painting. 

The original sketch felt scaled wrong and I wanted to try something more creative with the rooster itself. 



I eventually got the idea of making the rooster part of the floor, literally and adjusted my painting from there. 




Looking back, I enjoyed the amount of colors I got to paint with the stained glass. There was so much bounce lighting I got to play with, and could have played with more. 

Wednesday, June 8, 2016

"Hotel Hallway" - WIPs

rough line drawing

 Addition of color and textures

Painting over, edits, getting rid of the line.

Saturday, November 22, 2014

Redesign - Hook's ship - Interior Environment layout


The next environment painting we have assigned for the Vis Dev 250 class was an interior setup. Of the earlier thumbs I did earlier in the semester, one of them was the interior of Hook's ship. I played around with different ideas of points of view in terms of from which side of the ship the viewer would look at from. 
Chances are the layout will change again since we're just starting to layout our 2nd environment painting.

Friday, October 17, 2014

Final layout linework & value, possibly


Part of our assignment for my Inspirational Art for Animation class, we had to detail out/finalize our line work as well as our tonal painting of it with lighting. The tonal has to hold up without the lines, which I think it does for the most part?

The latter part of our assignment this week is to color our character designs. Thank goodness we don't have to render the characters all out. (aka, cell shading is fine.) Detailing the rest of the linework and applying those values and making sure they held up without the linework took possibly 10-11 hours. I honestly can't recall when I started but I think it was around noon and I finished recently (around 11 some odd pm.) I don't even know when I started the tonal part since as soon as I finished the remaining line work, I went straight into values. 

Thursday, November 28, 2013

City Block - 3 point perspective edited

12:14 am Pacific



The spacing was really off for that third building from the right; there weren't that many sections. Additionally I added more buildings in the open space in the top left and center top/ right of the drawing. Originally there was a hot air balloon there but my instructor told me that, that open space is still the ground; there is no sky if you're looking down. I had completely forgotten about that until he reminded me so! 

Saturday, November 23, 2013

City block - 3 point perspective


11:51 pm pacific 

I drove myself crazy with all the spacing but I think it was worth it. 

Tuesday, November 19, 2013

Mandala - theme: Spirited Away

11: 04 pm Pacific



One of my final two assignments in my Color & Design class is the mandala. After listing several ideas and themes down, I finally narrowed down to Studio Ghlibi and ended up choosing Spirited Away since that was the one movie I knew best [from Studio Ghlibi] with Howl's Moving Castle as my personal second best known Miyazaki movie. 


I originally drew a smaller thumbnail version without references, unless you count my memory of the movie. For the full size version, I had to get references for things such as the paint on No Face's mask, the bathhouse and the tunnel and its statue. 


Next I need to digitally paint this in the color palette chosen and then paint 1/4 of it in gouache. I'm planning on finishing the digital painting part of this tonight if I can so I can get this printed and painted Thurs night  / Friday. 

Thursday, November 7, 2013

Sewer - reflected perspective, line art



Hopefully this pencil lines are clear, well visible, enough to see online. Inked lines are the 'real world' while the pencil lines are the 'reflected world'. 

I wonder if I've improved my line quality ..? One reason for the bad line qualit in my previous line arts could be I'm not applying enough pressure on the pens? Therefore many of them such as the 08 or 05,03 are showing up rather light. 

Wednesday, December 19, 2012

Hover Vehicle…Duck? – part 3 (Values, outline, base)

3:17 pm EST

Created an outline of the sketch, fixed the values and added a base color.

outline outline

fixed values fixed values

base colors, Soft Light base colors, Soft Light

Saturday, October 13, 2012

Landscape - city street with background - part 1

1:22 p EST

Rough sketch of a city landscape/scenery piece.
Haven City is the name of the city my graphic novel takes place. There is no correlation to any location, if it does have one, I'm sorry!

sketch done in Photoshop

Wednesday, October 3, 2012

Original Character Design - Earth

Line art for character

Image

Original Character - Earth

Done in Photoshop - Total time spent: around 2-3 hours

Wednesday, June 20, 2012

Fairy Tail fanart - Natsu part 3 (final)

Image

Fairy Tail belongs to Hiro Mashima.

Sketch, line art and coloring/shading are done by me.

The coloring took about 2 hours, putting this project around 4 hours for completion.

In the case of anyone wondering, the last image had the outline until I was done with all of the coloring, shading and blending. After that, I toggled the outline layer on and off to draw in the finer details (such as the scarf pattern and the chest muscles.)

deviantART link