Tuesday, April 2, 2013

Senior Thesis project - post user testing

A majority of the changes I had to make after user testing involved the stairs and the Progress cubes' (Rings Above City and City Chase) spacing. 
For some reason Unity wasn't updating the changes I made in the gallery whenever I hit Play, so no matter what I was doing in Editor, the Progress Cube for Rings Above City concept kept running (rotating) into the stair steps, literally. So to save myself some time and trouble, I went into Maya and made the spacing changes there. Until I realized, the reason for this is because of the animation; the spacing for the animation is what it's defaulting to (most liikely). This meant I had to go back into Maya and redo the animation. (Ugh.) But to save time even more, I decided to only redo the animation (after moving the Progress Cubes) of the cubes that were giving spacing issues in Unity. Everything, for the most part, stayed in Unity when I brought over the updated Maya file but I had to re-add the text on all the images. Minor thing so it wasn't too bad.

In relation to the steps, I had to reorder the railings as some of them actually did the opposite of keeping people from falling off the stairs in either the left side had no prevention or the right side made it harder to get up the steps because of the rails.

To solve both the issue of climbing (jumping) the stairs and getting through those 2 progress cubes, I had to play around with the settings fro the character controller. It was a lot of guessing and checking since I had to make sure the things I changed would allow *both* getting up the stairs *and* through 2 cubes that have been getting people stuck. In the end, I made the character controller thinner (in terms of radius and depth) and increase the jump height. Both issues were fixed!

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