Showing posts with label room design. Show all posts
Showing posts with label room design. Show all posts

Saturday, September 15, 2018

Playing with a different style for environment drawings

I wanted to try changing my painting style to something more solid, less loose. A lot of my early paintings could be considered pretty muddy with the paint so I purposefully painted in flats and worked up from there. 
The kitchen illustration was actually the first set of the three, where I focused on values and story telling. Going from there, I had a personal success with the Greenhouse, in the style. And the Study Room was a second test to repeat that same style. 
Personally, I like the Greenhouse's results best; I feel like with the Study Room, the color palette was the best result out of it but I didn't get the same clean look I got from the Greenhouse piece. 
Moving forward, I definitely plan on working on this style!

Greenhouse 

Greenhouse - initial sketch 
super messy thumbnails for Greenhouse composition

Kitchen - initial sketch

Kitchen - rough values


Study room  - comp thumbs


Study room - initial sketch (rough)

Study room - sketch version 2 (cleaner)

Study room - rough paint in, pre version 2 sketch.

Study room 


Friday, April 27, 2018

Common Room - Teens of Valor environment design

Bloom lighting can be so pretty~

In the thumbnail stage, I told myself I really wanted to feature the kitchen bar counter piece more than the rest of the kitchen and show part of the living room space behind in the background. 
Another feature I really wanted to include was the staircase that didn't completely touch the floor. 

In the sketch portion, I decided to use multiple colors to help me see a bit better in my own drawing, especially since I started the sketch with everything as if it was transparent by drawing all sides of each object. 

The color stage was where I chose to paint differently. Usually I go right into painting very messy (well, not as clean at least), and include the shadows and lights on the same layer. This meant I would go straight away into painting and rendering. Thinking back now, I think this caused a lot of contrast-less paintings. 

To change that, I decided to make each shadow, secondary shadow, natural (or artificial) light , reflective light and bounce light, and bloom light on their own layers. 

It helped me adjust values better since I could go to the specific layer and change opacity or contrast on that layer and that layer alone. I think this method even let me get certain bounce color lighting better than I would if I had painted it in on the same layer, which helped me with this piece as I had colored transparent walls that needed a lot of bounce lighting. 



While stylistically, it's different than what I usually paint (no sketch lines, somewhat painterly style), it was a nice change of pace and I definitely want to see if I can incorporate it with my usual style. 
On Twitter, from one of the artists I follow, I saw some really lovely line work that I want to try to emulate for my own piece. The lines weren't like mine, where the lines were contrast and hard/harsh. The artist's lines were soft and sectioned; of course the said artist's style is watercolor so it complimented well. More experimenting ahead !

Communications Room - Teens of Valor room design


composition thumbnails  as well as some prop thumbnailing/sketches
The initial sketch of the environment was rough at first before I went over the same sketch layer and thickened certain lines to indicate what was in front of the other lines. 
It's still not a clean line work; I've found myself never really liking the clean line art since it loses the feeling it had as a sketch.

When I first started adding in the colors, and adding in some of the material details on the glass top piece, I envisioned a clear glass piece, until I saw some photos on Pinterest that showed frosted glass pieces, from some glass staircases. This made me consider frosted glass, since if A) the glass piece was to be walkable, which the design was initially, the glass had to be thick enough not to crack under various weights. The staircase design I saw had two pieces of glass with extra piece of metal possibly in between the two, which looked a lot sturdier than one clear glass piece. 


After making that slight material change, I added in an orange rim light to most of the environment, which was casted from the orange computer screens and the hallway light on the far right of the image. Since the hallway light was farther, I made that orange a bit softer than compared to the computer screen light's rim lighting. 
Ultimately, as usual, I got rid of the sketch lines and started cleaning up the paint. 

Not long after, I started painting in lived in details, such as drinks, cans, opened snacks. However, even after adjusting the color balance and such, I still felt like I was missing lived in details. The piece wasn't as void as it was initially but the snacks and cans were very small differences in the environment. And since this Communications Room was a public space, I couldn't really just throw in clothes draped everywhere like you would see in a bedroom or a walk-in closet. 

While I did include some lived in details like empty cans and opened snacks, I found myself still wondering what else I could include to give the environment a lived in look. 

I even opted to study and try to create my own computer box designs.


However, in the end, I kept this piece a Work In Progress as I'm not satisfied with the result just yet. A reason I could be unhappy with the piece is how gray it looks (lack  of values, contrast). I'm considering adding in higher contrasts on shadows to really pop the lights from the computer screens and such. I may even throw in bloom lighting, which I only just recalled I could use as lighting in my pieces recently from an Apple APP Store "article". (Really, it was just a small story dubbed 'Love Letter to Bloom Light'.)