Showing posts with label environment design. Show all posts
Showing posts with label environment design. Show all posts

Friday, December 27, 2019

Been a very busy year!

Since my last post, almost a year ago (oh..!) :
  • Bugology, the  was released on Google Play
  • I got a part time job at a retail store, 
  • started, and finished [the art], on another game for the group 
  • went to Lightbox Expo's 1st expo! Made a ton of new art friends and went to a lot of talks
  • experienced Black Friday shopping as a worker, and as a shopper; also experienced Christmas Eve shopping as a worker
  • finally did some fanart of RWBY
  • worked on anatomy through the fanart 
  • discovered I need to work on shadow shapes more
  • reorganized my Pinterest poses board with subcategories 


Cenote Xlacah illustration done for Rune Master, for the startup indie group I joined last Aug. 

Queen's Throne Room, personal piece 

Team RWBY, personal piece/ fanart 

Ren, personal piece/fanart 

Jaune, personal piece/fanart 

Nora, personal piece/fanart 




Saturday, September 15, 2018

Playing with a different style for environment drawings

I wanted to try changing my painting style to something more solid, less loose. A lot of my early paintings could be considered pretty muddy with the paint so I purposefully painted in flats and worked up from there. 
The kitchen illustration was actually the first set of the three, where I focused on values and story telling. Going from there, I had a personal success with the Greenhouse, in the style. And the Study Room was a second test to repeat that same style. 
Personally, I like the Greenhouse's results best; I feel like with the Study Room, the color palette was the best result out of it but I didn't get the same clean look I got from the Greenhouse piece. 
Moving forward, I definitely plan on working on this style!

Greenhouse 

Greenhouse - initial sketch 
super messy thumbnails for Greenhouse composition

Kitchen - initial sketch

Kitchen - rough values


Study room  - comp thumbs


Study room - initial sketch (rough)

Study room - sketch version 2 (cleaner)

Study room - rough paint in, pre version 2 sketch.

Study room 


Friday, July 6, 2018

Market Street

Market Street


presentation sheet

There was an art challenge contest (THU 2018 Golden Ticket Challenge) going on, on ArtStation during most of the month of June, where artists had to create a painting of a parallel magical world of Malta.
I wanted to test myself, to see how much I could grow while participating in this challenge, and to see how I would paint a fantasy piece.

During the research and thumbnail phase, I had several ideas of what I wanted for the composition. Ideas ranged from knight statues guarding gates, rivers leading into the city, multiple bridges and towers. The latter idea eventually spawned into the current piece as I really liked how I could add a lot of range in the environment.
research notes and thumbs
sketch on top of phone rough sketch

From there, I knew I wanted a warm color palette, something to add to the fun of the piece. 

flat colors

shadow and some lighting

building and building



I kept building and building the mini world I had created.
Eventually, after having hit a wall on what else I needed to work on, oh the down side of working on a piece for a while!, I asked in various social media artist groups for their opinions and received good critiques from a number of people.

(Before)  ---  Oh perspective fixes.--- (After) 

Hard edges and wonky perspective were the two main things I definitely found myself working on and correcting throughout the piece.

Punched up the values, added in the lighter values I was missing

Pushed back background to bring out foreground
I also got little bits of feedback that really helped me push the piece, such as missing the last 15-30% of lighter values in focal area, and pushing back the background to bring the foreground more into focus.

There were a ton more progress shots but for the sake of the people scrolling , I kept the images down to a minimum. Or at least I hope so!

All in all, I really improved in my painting skills and got to add another genre experience onto my belt.Now I just need to bring the knowledge in earlier into a piece, and try to cut down my finish time.
I had to take break the whole process into a lot of 3 hours sessions to keep my hand muscles from overwork/overuse, and to keep my laptop from heating up due to high temperatures while I was in Taiwan during the process.

Monday, April 30, 2018

Mountain Cathedral


For this round's matte painting, I took a slightly different approach with the piece. In the Haven City matte painting, I had a rough value setup below the photos, and searched for pieces of the painting. In this piece, I found photos that worked with the idea of the piece, after having browsed through various saved pins on Pinterest, and threw them onto the canvas to see what I could do with them. 
The idea came to me after looking at saved pins of mountains before I thought about a What If scenario, of a cathedral up in the mountains, instead of a temple, which seemed pretty common in movies. 


Once I figured out placement, I began sketching in between, over and connecting the photos. 
None of the photos are mine so I can't take any credit for taking the photos. Unfortunately, I don't know who to credit for them either. 

Once the sketch lines were placed in, and I got a general idea of the piece, I started painting to fill in the gaps, before moving onto the cathedral. 

... then working on the bridge, hiker (which I also gathered photos for, though from Google). 
Obviously, without changing the hiker's details and pose, it would be a direct copy paste, which I wanted to avoid, for plagiarizing and taking other people's art (painting and photography). 
What you see above though, is not the original hiker image, since I already started changing details at this stage. 




Friday, April 27, 2018

Common Room - Teens of Valor environment design

Bloom lighting can be so pretty~

In the thumbnail stage, I told myself I really wanted to feature the kitchen bar counter piece more than the rest of the kitchen and show part of the living room space behind in the background. 
Another feature I really wanted to include was the staircase that didn't completely touch the floor. 

In the sketch portion, I decided to use multiple colors to help me see a bit better in my own drawing, especially since I started the sketch with everything as if it was transparent by drawing all sides of each object. 

The color stage was where I chose to paint differently. Usually I go right into painting very messy (well, not as clean at least), and include the shadows and lights on the same layer. This meant I would go straight away into painting and rendering. Thinking back now, I think this caused a lot of contrast-less paintings. 

To change that, I decided to make each shadow, secondary shadow, natural (or artificial) light , reflective light and bounce light, and bloom light on their own layers. 

It helped me adjust values better since I could go to the specific layer and change opacity or contrast on that layer and that layer alone. I think this method even let me get certain bounce color lighting better than I would if I had painted it in on the same layer, which helped me with this piece as I had colored transparent walls that needed a lot of bounce lighting. 



While stylistically, it's different than what I usually paint (no sketch lines, somewhat painterly style), it was a nice change of pace and I definitely want to see if I can incorporate it with my usual style. 
On Twitter, from one of the artists I follow, I saw some really lovely line work that I want to try to emulate for my own piece. The lines weren't like mine, where the lines were contrast and hard/harsh. The artist's lines were soft and sectioned; of course the said artist's style is watercolor so it complimented well. More experimenting ahead !

Communications Room - Teens of Valor room design


composition thumbnails  as well as some prop thumbnailing/sketches
The initial sketch of the environment was rough at first before I went over the same sketch layer and thickened certain lines to indicate what was in front of the other lines. 
It's still not a clean line work; I've found myself never really liking the clean line art since it loses the feeling it had as a sketch.

When I first started adding in the colors, and adding in some of the material details on the glass top piece, I envisioned a clear glass piece, until I saw some photos on Pinterest that showed frosted glass pieces, from some glass staircases. This made me consider frosted glass, since if A) the glass piece was to be walkable, which the design was initially, the glass had to be thick enough not to crack under various weights. The staircase design I saw had two pieces of glass with extra piece of metal possibly in between the two, which looked a lot sturdier than one clear glass piece. 


After making that slight material change, I added in an orange rim light to most of the environment, which was casted from the orange computer screens and the hallway light on the far right of the image. Since the hallway light was farther, I made that orange a bit softer than compared to the computer screen light's rim lighting. 
Ultimately, as usual, I got rid of the sketch lines and started cleaning up the paint. 

Not long after, I started painting in lived in details, such as drinks, cans, opened snacks. However, even after adjusting the color balance and such, I still felt like I was missing lived in details. The piece wasn't as void as it was initially but the snacks and cans were very small differences in the environment. And since this Communications Room was a public space, I couldn't really just throw in clothes draped everywhere like you would see in a bedroom or a walk-in closet. 

While I did include some lived in details like empty cans and opened snacks, I found myself still wondering what else I could include to give the environment a lived in look. 

I even opted to study and try to create my own computer box designs.


However, in the end, I kept this piece a Work In Progress as I'm not satisfied with the result just yet. A reason I could be unhappy with the piece is how gray it looks (lack  of values, contrast). I'm considering adding in higher contrasts on shadows to really pop the lights from the computer screens and such. I may even throw in bloom lighting, which I only just recalled I could use as lighting in my pieces recently from an Apple APP Store "article". (Really, it was just a small story dubbed 'Love Letter to Bloom Light'.)